Hey everyone,
Houdini engine is pretty awesome I have to say. Is it possible to make a digital asset and specify different parts of it to come in under different transform+shape nodes in Maya?
I don't want to bring in multiple digital assets as I still want these separate objects to hook up to the same set of sliders. Maybe I can make multiple geometry objects in Houdini and have some way to link them to a single asset export/parameter list?
Many thanks.
Can assets come in as multiple shape nodes
10983 7 2- dsierra
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- awong
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- dsierra
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- dsierra
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- awong
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- dsierra
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- andehpandeh
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awong
Yup, you can actually create an asset out of a OBJ subnet. This would allow you to have multiple object nodes in your asset. And each OBJ node will come into Maya as two different transforms and shapes. See the attached asset for an example.
If anyone is wondering how to do this, go to the top toolbar, select Assets>New Digital Asset from Selection. This automatically creates a subnet node without the 4 inputs on top.
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