i3d driven isosurface update issue.

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I'm playing with isosurface and i3d (is it really the only way of rendering volume in H?)
I try making a vop i3d shader and would like to see it updating an isosurface right after rendering to disk.
Instead I have to refresh isosurf manually, for example clicking on function and on image 3d again. This behaviour is logical but a bit inconvenient.
Is there a way to update image in isosurf just after a new one was saved?

Peter
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You could try turning on auto flushing of the texture cache, I don't know if it relates to isosurface cache or not. In the textport type “texcache -a on”

If that doesn't work try going to settings -> main preferences -> Objects -> Sop cache and turning up the cull level.
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Well, this or that way it doesn't update, but thanks anyway, I've learned something new.

Peter
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I think then that it's probably worth email support at sidefx and requesting a change.
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I'm using apprentice, perhaps in commercial version there were some updates concerning this case, but you are right, I'd better let them know.

cheers

Peter
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Hello,
I was asking my self the same thing few days ago… and I've searched, tryed the odforce odwiki… and nothing, and I saw this post, so:
You got ahead of me!

I think I'll still do the refresh thing myself, is not too complicated!
Keep working! Johnny Worker!
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Ahead ?

of YOU?!

NO WAY!

Updating by hand is nothing horrible but a little workflow spoiler.
I'd like it to work like standard VOP shader buuilding, instant feedback.

cheers

Peter
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Yes, you are right, I'd like that too… but what can we do…
Thats the way things are, and we can't do much, unless we do what Simon said, e-mail sidefx

bye!
Keep working! Johnny Worker!
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