Preview window behaves strange when viewport splitted?

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First, my Setup:
Houdini 14.0.335 Apprentice
Windows 7 Pro 64bit
2 1920x1080 Screens
GTX 780

If I use the render region tool while using Houdini windowed with splitted viewport, the render region tool seems to behave as it should:



But as soon as I use it full screen, the render region tool seems to be confused and tries to render that whats on the opposite side. I don't know how to better describe that behaviour, therefore I made screenshots. Here it looks like if I use Houdini full screen (maximized):



I thought that it would be nice to look through the light to position on one side of the viewport while using the render region on a cam view on the other side - for that task I have to change to windowed mode.

Maybe its's a PEBKAC?
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another one, this is a screenshot from a floating window on my second screen:



I don't think thats the desired behaviour?
Should I reinstall Houdini?
What could be the issue?
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Being on Apprentice, your rendering output is limited to 720p
It works in the split-view because it's smaller than 720p, but as soon as the reagion goes above that size, it will limit itself to 720p.
I think…
Cheers!
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McNistor, that behaviour seems a bit random to me.
I don't think its a limitation of the Apprentice version - because it works if I make Houdini “windowed” but really large on my screen.

If that should not work in Apprentice version it should not start to render at all with the preview tool activated.

Does anyone else have such issues?

I will try this at my home computer aswell, but later that night (gmt +1), lets see if it's just this computer here or something else.
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Yes, I too have this “issue” because I too am using Apprentice.
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