ttvdsfx
Hello! I've located the issue
It was caused by string define being passed from build.cs file. I've committed a fix and it should be in tomorrow's build as a well as available through Github tomorrow.
Thanks for your help!
Thanks so much for the fix! I just recently tried rebuilding this time with the latest houdini build you mentioned in the github and with UE4, 4.8.1.
Success!
Thanks again for the updates