Nuclear explosion,can someone help me, pic and file included

   14210   25   1
User Avatar
Member
69 posts
Joined: July 2014
Offline
Ok so i've been scouring the net for a tutorial, but couldn't find any..so i decided to take at stab at it myself trying to make a nuclear explosion. ‘I’ve been using houdini for 11 months, so there's a huge amount of stuff i still don't know, so forgive my ignorance in advance. I'm trying to keep the ‘Stalk’ of the explosion to move upward without dissipating too much and causing the smoke to make that weird shape in my pic below. Also i'm trying to keep the mushroom cloud more “mushroomy”, i know that's not even a word.. lol Below is the hip file. My render pic is the first pic. The second picture is what i would like to accomplish. I know i'm close, but if aaaaaanyone can help me, or point me in the right direction on how to accomplish this task i would be most appreciative. Thanks guys :

I updated the pic below as of January 15 2016, so far at 4 seconds into the sim this is what i have its a low res screen shot at 720p
Edited by - Jan. 15, 2016 17:58:48

Attachments:
tumblr_n5vxsxGGti1qg2p2fo1_400.gif (1.9 MB)
last nuke .png (1.3 MB)

User Avatar
Member
152 posts
Joined: Jan. 2014
Offline
I'm a bit of a novice too so cannot help beyond suggesting that somehow you need more force in a central cylindrical fashion. Much more than anything normal, and maybe that will help? Apologies, I have limited knowledge of physics AND Houdini and you probably thought of this already?
User Avatar
Member
69 posts
Joined: July 2014
Offline
hey 5dn any bit of info or ideas help, so i appeciate the response..i definitely think so too, i've been adjusting dissipation , bouyancy etc..at one point i thought i got it.. but by frame 155 the stalk of the explosion had totally disconnected from the emitter.. so it was back to trying to get just the right amount of force from the emitter to keep the explosion rising up without, blowing out of proportion or having it dissipate to quickly causing the stalk to look weird while the mushroom is rising
User Avatar
Member
152 posts
Joined: Jan. 2014
Offline
difficult stuff. not really sure.
User Avatar
Member
69 posts
Joined: July 2014
Offline
Lol ..yes difficult maybe for us.. But I,m hoping some Houdini experts can chime in
User Avatar
Member
152 posts
Joined: Jan. 2014
Offline
Have you got the correct scale in the scene?
User Avatar
Member
69 posts
Joined: July 2014
Offline
Hey 5dn ..do you mean like meters? How do I check the scale? And what would be the correct scale for something like a nuclear explosion?
User Avatar
Member
152 posts
Joined: Jan. 2014
Offline
yes. I do mean meters. I believe the grid is made of meters AND a nuclear explosion would be kilometers across??
User Avatar
Member
69 posts
Joined: July 2014
Offline
ok i think it may already be in meters let me check first. i'm sure you're right tho. i updated what i have so far in the pic at the top of this thread
User Avatar
Member
69 posts
Joined: July 2014
Offline
Ok I see it's already set to 1 unit = 1 meter ..in the preferences panel inside Houdini hip ..there's also settings for kilo meters as well..so what should I set this too. Because when I set it to kilometers it changed to 1000 meters = 1 unit in measure
User Avatar
Member
152 posts
Joined: Jan. 2014
Offline
I'm not really sure, I'm just sure that scene scale is very important in Houdini as it is renowned for being physically accurate.
User Avatar
Member
69 posts
Joined: July 2014
Offline
yes i think you're right
User Avatar
Member
152 posts
Joined: Jan. 2014
Offline
although a guy at my school disagrees I'd also bet the physics of a nuclear explosion are very different from a regular one and for you to get this right will require some seriously nerdy tweakage of the sim. sorry I cannot help. NUKE PRESET side effects?!
User Avatar
Staff
3464 posts
Joined: July 2005
Offline
found this the other day…not exactly what you're looking for but it might help:
https://www.youtube.com/playlist?list=PL5bTcNdlYpLd0a-us0qm72Iv9fEp4u1Nk [youtube.com]
Michael Goldfarb | www.odforce.net
Training Lead
SideFX
www.sidefx.com
User Avatar
Member
69 posts
Joined: July 2014
Offline
Thank you, Arctor..i'll check that out..5dn i absolutely agree.. Nuke preset in houdini 15/16
User Avatar
Member
69 posts
Joined: July 2014
Offline
I updated what i have so far at the top of the page
Edited by - Jan. 15, 2016 17:51:52

Attachments:
last nuke .png (1.3 MB)

User Avatar
Member
6 posts
Joined: Sept. 2015
Offline
Nice, it getting better, look nice to me…great work

You can look here to learn more about explosion tutorials, you will find a list of sites to learn Softwares, from beginner to advanced skills (like Lynda, Digital-Tutors), at Digital-Tutors, you will find many stuff on dynamic (like explosion) in different softwares, you can also learn a lots of others incredible softwares on the sites listed here : VFX Hive | Learning [vfxhive.com]

_______________________________________________
VFX HIVE | Softwares, Hardwares, Gears, Footages, Learning…for vfx, videography, photography and games… [vfxhive.com]
http://www.vfxhive.com [vfxhive.com]
User Avatar
Member
69 posts
Joined: July 2014
Offline
hey thank you vfx hive..yes i'll subscribe to those sites you posted any bit of knowledge helps at this point
User Avatar
Member
152 posts
Joined: Jan. 2014
Offline
how's this coming along?
User Avatar
Member
69 posts
Joined: July 2014
Offline
It's coming along pretty good I'm just tweaking minor stuff and re-simming to see if I can get it to look slightly better than what I posted in the updated screenshot at the top of the thread
  • Quick Links