The viewport in Houdini often looks great, so great in fact that I would like to render it.
Is there a proper workflow for rendering out OpenGL frames from the viewport or is it just a case of doing a flipbook with good quality settings? Is there any way of getting an alpha with the flipbook?
The viewport looks great!
2824 4 1-
- Sam Howell
- Member
- 86 posts
- Joined: Oct. 2013
- Offline
-
- Doudini
- Member
- 333 posts
- Joined: Oct. 2012
- Offline
-
- Sam Howell
- Member
- 86 posts
- Joined: Oct. 2013
- Offline
-
- Enivob
- Member
- 2607 posts
- Joined: June 2008
- Offline
There are some limitations, however. The OpenGL ROP is not an exact copy of the view port. For instance Volumes are not lit which is a big let down. Also any viewport effect that is being driven from a GLSL shader is not rendered either.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
-
- Sam Howell
- Member
- 86 posts
- Joined: Oct. 2013
- Offline
-
- Quick Links