Splitting polygons with no shared edges

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I have a simple cloth grid shown in A which has been grouped/blasted/poly-extruded. I would like to reproduce the geometry on a smoothed version of the cloth.

Adding a subdivide after the group SOP produces B, and the Polyextrude produces C (Average Positions) or D (No Sharing). It looks like I need to remove the sharing of vertices at the corners of each square, but I'm not sure how to do this. Any suggestions?

Attachments:
PrimSplit.png (616.5 KB)

Nick Taylor
http://nicholas-taylor.com/ [nicholas-taylor.com]
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Fuse SOP > unshared edges
There's at least one school like the old school!
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'Unshared Edges' is not present in the Fuse SOP.

I've had a look at Fuse and this is the closest I can get. Increasing the distance threshold further connects corners together.

Attachments:
PrimSplit_2.png (172.1 KB)

Nick Taylor
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Hi,
not sure if this is what you are looking for but i prepared some things that might help you.

hope it helps?

Attachments:
SubdivideExample.hipnc (88.8 KB)

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Perfect - Thank you!

I'll keep in mind the power of group conversion
Nick Taylor
http://nicholas-taylor.com/ [nicholas-taylor.com]
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