My scene is a cube room with white walls, an area light up top, and 2 spheres. The spheres are using built-in materials for Glass and Silver.
Composite result (mostly fine). The Indirect Diffuse was also fine, not including it here.

Direct diffuse - what is with the rectangle of noise?

Direct reflect - why is the glass reflection all noisy, when the silver one is fine?

Direct refract - why is this pitch black? Is that normal?

Indirect Reflect - again, the glass just seems noisy for some reason.

Indirect Refract - Oddly, this pass is NOT noisy even though the direct one was.

Direct Samples - Huge rectangular artifacts. Not sure why.

Indirect Samples - Also has some rectangular artifacts.
