H15 distributed render camera window shift issue

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Hey all,

I was wondering if anyone else has seen this issue. I have two macs with separate licenses of houdini indie installed. H15 starts up correctly on each machine. I can render (non distributed) 1920x1080 images on both. But if I try to do a distributed render referencing both machines with the -H mantra flag on the driver/command line of the rop the camera window seems to revert to 1280x720 framing but keeps the 1920x1080 resolution for the window so the image gets shifted.

This appears if I render to mplay or to disk. If I do a distributed render in a renderview it looks correct.

It used to work fine, I am not sure when the issue introduced itself.

Any help would be appreciated. I included two images, correct and not and a simple hou file I was able to repro the issue with. You will have to plug in your own second machine in the command line if you test.

-bk

Attachments:
camerawindow.hiplc (150.7 KB)
camerawindowissue.0002.jpg (38.1 KB)
camerawindowissue.0001.jpg (48.2 KB)

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