http://urubolous.tumblr.com [urubolous.tumblr.com]
Hi guys I started using Houdini back when it was released as 1.0
I had no idea how vast and incredible it would be.
I had to learn maya for a job and I finally made it back to the States after living overseas for ~12 years.
Life happened and now I am a Dad. I got situated with my workstation and started studying Python, Vex and VOPs.
My blog is meant to detail issues and realizations that I came across as I got back up to speed with houdini.
I would love to hear from everyone and network with other houdini users.
Special thanks to Rohan Dalvi, Digital Tutors, Jeff Lait, Jeff Wagner and countless other people who have helped me in the past…my intent is to add more mental mass to Python and immerse myself with all the new material available.
I hope to hear from people and to make new contacts
thanks!
New houdini blog!
5237 5 1- koyoteblack
- Member
- 31 posts
- Joined: Nov. 2007
- Offline
- Cyzor
- Member
- 181 posts
- Joined: Feb. 2013
- Offline
- koyoteblack
- Member
- 31 posts
- Joined: Nov. 2007
- Offline
Chronon
Neat, it'll be interesting to see the perspective and insights of someone with your level of expertise and history with Houdini.
Hello Chronon!
It is a pleasure to connect with you.
the truth is I thought I was a houdini hotshot once I got my reflexes into it.
looking back through the eyes of age I confess to knowing Jack A. Buttkist about most everything in general.
I study coding now and I can grab code and dissect it…I guess I have reading comprehension of code.
I am good at modeling now…and working in maya did serve a purpose.
That being said…I love extrapolating on the examples provided by others…I think that was the best part about houdini…they always provided examples in the form of obj networks…stuff that you could break down.
I have to admit though…when I saw the animation of the Age of Ultron…and certain other movies it gave me a bit of a houdini chubby…at which point I realized I had to go back, sit down and see how people used it for look development…and how people established ways of using it in production.
I hope I can make a good portfolio and blog fast enough to make it into a Star Wars movie or series or something…something I can show my boy when he grows up.
This is my blog on using Houdini http://urubolous.tumblr.com/ [urubolous.tumblr.com]
- mandrake0
- Member
- 644 posts
- Joined: June 2006
- Offline
- koyoteblack
- Member
- 31 posts
- Joined: Nov. 2007
- Offline
mandrake0
in what age did you had the touch with houdini 1.0 at a age of 10? you look damn young so maya didn't spoild so much *haha*
I was in grad school at the time! So that was 1996-1999. So I landed in grad school in my mid twenty somethings.
There were no VOPS…and there were no DOPS…actually POPs weren't even there…no Volumes….no ROPS either!!!
I had SOPs and COPs…and man it was great because regardless of what was not available…the user experience worked for me in regards to what we *had*
I remember being stupefied by the ability to render out sequences of geometry…things we take for granted today were mystical to many of us yesteryear…
CHOPs were confusing…now it isn't(most of it anyway)….but yeah the journey was deep and detailed.
Hscript was waaaay easier than MEL.(although python is intense for me…as in I can read it and follow along…but I have Kindle books, etc. for quick reference)
I was clueless to Renderman so I used Mantra…and it was NOTHING compared to what we have access to today.
even without all that I loved using Houdini.
So basically yeah I am back 20 years later and it is just amazing. I have a mac now(trashcan) and I can use the package to achieve a decent amount of complexity…but while I am reacquainting myself with DOPs…for the last few months its been all about upping my Vex/Vops game.
it is so nice to see Houdini in a incarnation where I always dreamed it would be.
My eternal gratitude to sidefx for maintaining my preferred vehicle of thought.
This is my blog on using Houdini http://urubolous.tumblr.com/ [urubolous.tumblr.com]
- syue
- Member
- 2 posts
- Joined: Jan. 2016
- Offline
Hi Koyoteblack, hi everyone,
First off, thank you so much for creating this thread, Koyoteblack!
I'm very very grateful and glad to see this, as I'm completely new to Houdini Apprentice in general, but I want to learn more about it, so I'm watching as much tutorials as I can.
Second, I'd like to ask from Houdini experts such as you guys for advice on how to approach a glowing beach shore (bioluminescent beach, like Maldives beach)? I'm currently on the process of creating this bioluminescent beach project for a research class, and have figured out how to play around with fluid particles thanks to tutorials. But I haven't seen any tutorial on how to make a specific region of ocean waves and sea foams glow.
I'm looking forward to learning many new things from you guys, and hopefully share some information with you all someday as well.
Please pardon me if I speak/ type in a strange fashion. I'm still not very good at English and am still learning more about the language too.
Thank you, guys!
First off, thank you so much for creating this thread, Koyoteblack!
I'm very very grateful and glad to see this, as I'm completely new to Houdini Apprentice in general, but I want to learn more about it, so I'm watching as much tutorials as I can.
Second, I'd like to ask from Houdini experts such as you guys for advice on how to approach a glowing beach shore (bioluminescent beach, like Maldives beach)? I'm currently on the process of creating this bioluminescent beach project for a research class, and have figured out how to play around with fluid particles thanks to tutorials. But I haven't seen any tutorial on how to make a specific region of ocean waves and sea foams glow.
I'm looking forward to learning many new things from you guys, and hopefully share some information with you all someday as well.
Please pardon me if I speak/ type in a strange fashion. I'm still not very good at English and am still learning more about the language too.
Thank you, guys!
“In the midst of despair, there is courage. Be patient. Move forward.”
-
- Quick Links