https://youtu.be/PDrALvAqsaI?t=11m19s [youtu.be]
I am working on a city asset. I have brought in lines from open street map for the roads, but I am not sure how to deal with intersections. I want something that looks like the video above. How to do?
thanks
road intersections in a city asset
7132 10 4- twelveplusplus
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- Enivob
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- grayOlorin
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- niko3d
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Freek, also has a video on roads
https://www.youtube.com/watch?v=ijYkWaPkDMw
[youtube.com]
and yeah polyexpand2d is great for this sort of work as well
Cheers
Nick
https://www.youtube.com/watch?v=ijYkWaPkDMw
[youtube.com]
and yeah polyexpand2d is great for this sort of work as well
Cheers
Nick
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- grayOlorin
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Try any of the following approaches in this hip file. Make sure you are using latest build as there are some bugs which have been fixed in recent builds (which would have cause a segfault). The example of the right is what I use
I do wish the node did handle this underneath the hood. I think that would be a valid RFE IMO
Credit to Ondrej for the dissolve trick! (which later led me to the carve trick)
Hope this helps!
I do wish the node did handle this underneath the hood. I think that would be a valid RFE IMO
Credit to Ondrej for the dissolve trick! (which later led me to the carve trick)
Hope this helps!
-G
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grayOlorin
Try any of the following approaches in this hip file. Make sure you are using latest build as there are some bugs which have been fixed in recent builds (which would have cause a segfault). The example of the right is what I use
I do wish the node did handle this underneath the hood. I think that would be a valid RFE IMO
Credit to Ondrej for the dissolve trick! (which later led me to the carve trick)
Hope this helps!
I'll study it. Thank you very much!
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- papsphilip
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grayOlorinAwesome technique! what about variable width?? primary - secondary roads
Try any of the following approaches in this hip file. Make sure you are using latest build as there are some bugs which have been fixed in recent builds (which would have cause a segfault). The example of the right is what I use
I do wish the node did handle this underneath the hood. I think that would be a valid RFE IMO
Credit to Ondrej for the dissolve trick! (which later led me to the carve trick)
Hope this helps!
- mestela
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