hi there!!
I've melted an object using flip fluid solver and I was wondering if there is a way to apply a “low” sim resolution to the “high” (original) mesh.
In another project using vdb fracture I could be able to apply the low sim to the original mesh by connecting the original geometry into the second input of convert vdb node and checking “transfer surface attributes”, but I don't know why this method doesn't works for me for my flip fluid simulation.
If it helps in this video: https://vimeo.com/85149964 [vimeo.com]
The person who upload it, comments this: “I cheated a bit by wrapping the low res simulation to my high res geometry ”
Can anyone help me??
Thanks!!!
How to apply low res sim to high res geo?
4071 2 0- Toad mb
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- Olaf Finkbeiner
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Hi there,
is this what you are looking for?
Embed highres object shelf tool
Lets you simulate a low-resolution solid object and apply the results to high-resolution geometry.
See embedding high-res solids for more information.
This tool works by modifying the geometry networks and changing parameters on the Solid object's Geometry tab.
http://www.sidefx.com/docs/houdini15.0/shelf/embedhighresobject [sidefx.com]
kind regards
Olaf
is this what you are looking for?
Embed highres object shelf tool
Lets you simulate a low-resolution solid object and apply the results to high-resolution geometry.
See embedding high-res solids for more information.
This tool works by modifying the geometry networks and changing parameters on the Solid object's Geometry tab.
http://www.sidefx.com/docs/houdini15.0/shelf/embedhighresobject [sidefx.com]
kind regards
Olaf
- Toad mb
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- 12 posts
- Joined: April 2016
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