how to access houdini's asset parameters in unreal engine?
I want to get/set parameters with c++ or blueprint.
please~~
how to access houdini asset parameters in unreal engine?
6924 3 2- 재석 임
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- DASD
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Disclaimer: I might be wrong on any of the following:
The current Houdini Engine implementation does not evaluate Digital Assets at run-time. It is rather used to bake out things. So I doubt you would get much out of controlling the HDA via code. On the upside, you can bake some things from an HDA directly to blueprints with Houdini Engine in Unreal.
Aside from that I am not sure you can control an HDA from C++ or Blueprints in Unreal.
The current Houdini Engine implementation does not evaluate Digital Assets at run-time. It is rather used to bake out things. So I doubt you would get much out of controlling the HDA via code. On the upside, you can bake some things from an HDA directly to blueprints with Houdini Engine in Unreal.
Aside from that I am not sure you can control an HDA from C++ or Blueprints in Unreal.
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- ttvdsfx
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