Texture transformation node?
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- deadalvs
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- grayOlorin
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If you wanted to do it before the shader, you can actually use a copnet to modify your texture (transform or anything else ), then feed it into your material texture input using the op: syntax
op
obj/cop2net/somenode
Or this for relative
op:`opfullpath(“../cop2net/somenode”)`
However, you can also in the shader transform your s and t before feeding into the texture vop without modifying uvs
op
obj/cop2net/somenode Or this for relative
op:`opfullpath(“../cop2net/somenode”)`
However, you can also in the shader transform your s and t before feeding into the texture vop without modifying uvs
-G
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- Siavash Tehrani
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- deadalvs
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