hey guys, I noticed this on the journals:
Maya: Added support for outputting pack primitives.
How are packed prims represented in Maya? are they represented as geometry caches? a new primitive type? or simply polygons?
thank you!
support for packed primitives
3473 2 2- grayOlorin
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- awong
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They are represented as particle instancer, or transform instances. So the way packed prims are outputted is quite similar to the old instancing mechanism.
It's also possible to output packed prim of a packed prim. When using particle instancer, the nested packed prims will be flattened. So that each geometry will get its own instancer. This is because particle instancer doesn't support instancing another particle instancer. With transform instancing, it's possible to instance another transform instance. So the nested packed geometry can be represented exactly.
It's also possible to output packed prim of a packed prim. When using particle instancer, the nested packed prims will be flattened. So that each geometry will get its own instancer. This is because particle instancer doesn't support instancing another particle instancer. With transform instancing, it's possible to instance another transform instance. So the nested packed geometry can be represented exactly.
Andrew / アンドリュー
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