Hi there
I want to use a walking simple character as a collision object in a flip simulation but I can't figure out how to get a mesh sequence from a walking simple character.
I've never used characters before, all I've done is place a character and assigned a walk sequence from the pose library.
I assume I now need to save that out to disk somehow as a .bgeo sequence I can bring back in as collision geometry but I haven't been able to figure out how yet?
Can someone point me in the right direction please?
thanks
Nigel.
how to get an bgeo sequence from a walking simple character?
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- nigelgardiner
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- Sadjad Rabiee
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if you used default characters in Houdini (e.g Mocap Biped) ,Just add a Object Merge SOP in a geometry network ,Then set geometry of your character to this node and finally use Rop Output Driver for exporting your animated character geometry.
you can find a geo node inside networks of any characters in the Houdini.
you can find a geo node inside networks of any characters in the Houdini.
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- Sadjad Rabiee
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- nigelgardiner
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