I can't seem to reflect a texture from a uv projection. The texture has alpha, so projecting the uvs, then using uv quickshade doesn't work since it doesn't seem to be applying the alpha. So, I use uv camera projection, plug that into a shader and apply the texture using the shader with alpha. It renders fine….until it passes through some crystal objects I have growing up over the scene. It seems refractions/reflections won't pick up that shader. Is there some checkbox I don't know to flip somewhere which would solve this? Is it a bug? Should I be doing this some other way?
weird….quickshade is picking up alpha today….that wasn't working yesterday….I spent a while trying to work around it…. I don't get it. I have bright green sections in my render and that was the only explanation I had for it…