Outline Shader Without Wren

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I'm trying to figure a toon shader. The color part is easy but the outlines and edge lines I can't fathom how to do (without wren).

Most of the stuff I've tried from around the web focuses on combining the Wren renderer in a comp…

However this workflow doesn't seem very elegant.

Am I missing something maybe. Can you create such a shader in Houdini and what vops should I be looking at?

Thank you!
Winter is coming!
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Hi there, I'm trying to do this very same thing. I need to create a “wren” like shader for edges. Have you found any solutions? I'll let you know if I figure it out.
Thanks!
Nick
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