Artye - I understand your point and have read a large portion of the link Mestela linked too, anyhow Mestela was wonderful at explaining dot products, that when you posted I got sorta side winded to the goal of understanding cross product.
What value can I assign to the temp attribute myvec so I can visualize the cross product considering the mydot attribute has the normal assigned ?
Math Terms for use in Houdini
12028 25 4- _Christopher_
- Member
- 767 posts
- Joined: April 2014
- Offline
- mestela
- Member
- 1795 posts
- Joined: May 2006
- Online
- _Christopher_
- Member
- 767 posts
- Joined: April 2014
- Offline
The vector trails are all the right angle for the points, correct ? I'm assuming if I want to visualize the cross product for the primitives I have to promote the attribute to primitives ?
I'd really like to visualize the point and or primitive two angles values to see how the right angle completes everything in other words see math which Houdini is calculating for the cross product, to drive the concept home ? I feel I'm close to understanding thanks to, the wonderful posts by mestela.
That is since the cross product is the multiplied of the two vectors which gives the right angle the yellow vector visualization as see in the image above and in mestela image is that of the two vector multiplied
I'd really like to visualize the point and or primitive two angles values to see how the right angle completes everything in other words see math which Houdini is calculating for the cross product, to drive the concept home ? I feel I'm close to understanding thanks to, the wonderful posts by mestela.
That is since the cross product is the multiplied of the two vectors which gives the right angle the yellow vector visualization as see in the image above and in mestela image is that of the two vector multiplied
Edited by _Christopher_ - Sept. 18, 2016 22:51:43
【T】【C】【S】
- mestela
- Member
- 1795 posts
- Joined: May 2006
- Online
- primadeluxe
- Member
- 2 posts
- Joined: Oct. 2016
- Offline
If you are stuck with Math in Houdini (like i am/was) i want to make another suggestion: take a small break from Houdini and dive into the Processing language. Then find Daniel Shiffman's channel on Youtube and start studying his “The Nature of Code” book and video's. Highly recommended for understanding the basics of Vector math. Its got awesome practical examples from starting from the ground up. Daniel is an amazing teacher.
- _Christopher_
- Member
- 767 posts
- Joined: April 2014
- Offline
-
- Quick Links