UV deformation into cop

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Hi guys,

I need to transfer a UV deformation from sop to cop (Means I want to get the delta of an UV Edit into a deformation cop).
Is there a simple way to get this deformation info, or do I need to code a lattice transformer?

Do you have any ideas?

Thanks!

- Stefan
Edited by steff - Sept. 22, 2016 11:48:50
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i dont get what you want to do is there a reference of this maybe in any other software or any video?
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I don't know whether there is a tool in other software for that or how its called

But what I try to do is to increase the texture resolution of certain areas of the mesh by scaling up the UVs.
The texture maps already exist and I do not want to repaint but only add detail.
So in the end I want to change an existing UV layout and transfer this change to the maps accordingly.
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while you can distort the image in COPs based on UV difference as you said

you can as well just bake the new texture using Bake Texture ROP
use your original uv object with original texture as Hi Res Object
and your object with new uvs as UV object
Tomas Slancik
FX Supervisor
Method Studios, NY
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…it can be so easy
Thats exactly what I needed.

Thank you Tomas!
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