Crowd agent fbx load, merging clips to single agent

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Hey All,

I just have a crowd workflow question. so I have bunch of fbx files with different animations and I have been loading them in with Houdini 15.5 agent node fbx load feature (https://vimeo.com/181696549). [vimeo.com] It is really fast and clean however, I have to use multiple agent nodes to load my fbxs' in and Houdini is recognizing it as multiple agents but it should a single agent with multiple clips. Is there a way to merge all of the fbx load to a single agent or is post export .bclips will be the only way?
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As far as I know, the fbx file you're loading should have multiple takes if you go with fbx way.
So you'll need to combine all your animation files into one some how.

Otherwise as you probably know already, use agent clip sop to add exported .bclip to stream.
I actually prefer importing fbx once and use agentROP to export each components for custom primitive attributes and edited transforms by CHOP for __locomotion__. hip file gets huge very quickly if you keep them in one file though
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