Marvelous Machines Entry [WIP]
27886 61 5- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
Hi,
I have finally decided what I will be attempting to build for the Marvelous Machines contest. I hope it's not overly ambitious and that I will be able to finish it in time.
So here comes the WIP thread, in the hope that you guys will be able to provide feedback and make this model as good as it possibly can be.
First steps are always the hardest for me, so lets start small and focus on a tension screw (reference picture below).
Attached is the cleanest and most precise Sub-D thread that I ever made
I have finally decided what I will be attempting to build for the Marvelous Machines contest. I hope it's not overly ambitious and that I will be able to finish it in time.
So here comes the WIP thread, in the hope that you guys will be able to provide feedback and make this model as good as it possibly can be.
First steps are always the hardest for me, so lets start small and focus on a tension screw (reference picture below).
Attached is the cleanest and most precise Sub-D thread that I ever made
Edited by redaborchardt - Oct. 14, 2016 14:19:41
- TwinSnakes007
- Member
- 639 posts
- Joined: July 2013
- Offline
Very nice start. I need to find a direction to go with my entry as well. Looking forward to your progress. I made need some sub-d tips along the way.
Happy Hunting.
-DjD-
edit: On second thought, scratch that, there's no way I'm going back to CPU rendering (Mantra) now that I've tasted Redshift 3D's GPU rendering power.
Happy Hunting.
-DjD-
edit: On second thought, scratch that, there's no way I'm going back to CPU rendering (Mantra) now that I've tasted Redshift 3D's GPU rendering power.
Edited by TwinSnakes007 - Oct. 11, 2016 21:02:24
Houdini Indie
Karma/Redshift 3D
Karma/Redshift 3D
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- TwinSnakes007
- Member
- 639 posts
- Joined: July 2013
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
Hi,
It takes about 18 seconds to render. I am using a GT80 Titan Notebook (currently on business travel).
You will find in the screenshot the render settings I am using to have a quick glance at how the model looks.
I am literally learning about Mantra and Houdini's Shaders because of this contest. I am currently going through the tutorials from Rohan Dalvi.
It takes about 18 seconds to render. I am using a GT80 Titan Notebook (currently on business travel).
You will find in the screenshot the render settings I am using to have a quick glance at how the model looks.
I am literally learning about Mantra and Houdini's Shaders because of this contest. I am currently going through the tutorials from Rohan Dalvi.
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- ajz3d
- Member
- 570 posts
- Joined: Aug. 2014
- Offline
- _Christopher_
- Member
- 767 posts
- Joined: April 2014
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
- redaborchardt
- Member
- 73 posts
- Joined: Aug. 2016
- Offline
The balls are moving!
PS: I know that the contest requires Mantra. During the modelling phase, I will use Octane as my lack of skills in Mantra is getting in the way. I am hopeful to be able to reproduce the shaders in Mantra as a last step. (fingers crossed)
PS: I know that the contest requires Mantra. During the modelling phase, I will use Octane as my lack of skills in Mantra is getting in the way. I am hopeful to be able to reproduce the shaders in Mantra as a last step. (fingers crossed)
Edited by redaborchardt - Oct. 23, 2016 12:13:05
-
- Quick Links