Fabio Hair System

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https://vimeo.com/130945990 [vimeo.com]

-pop hair now works with 13, and 14
the error was due to sesi changing the parameters of the scatter node.

-shelf tool have now a button to set up long hair.

-shader can shade base on a world length instead just 0 to 1.
thanks to Mr Commentno for the hip file

-display bounding box.
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Hi all. I have some problem with this plugin. I get some errors with PC comb options. There is screen in which You can see the problem. This is only one thing wich is not working for me in fabio hair system , maybe somebody has same problem and can help ?

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Example.png (516.8 KB)

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seems since its using vopsop node, that is old, now is pointvop,
and the open cloud is looking for a file, that the parameter hasn't been promoted.

mean time you can use an attribute transfer. the diference is that you will have more nodes in the scene.

Attachments:
example_arrows_direction.hipnc (1.2 MB)

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Thank You !
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Anyone used fabio curve tool in H15 ? When i try to use it i get this error.

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IMG_20112015_154510.png (345.3 KB)

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First of all, thank you very much for creating this amazing tool!

I have this problem below:




Why this is happening? This cuts aren't visible in viewport but they show up on render, even if I rotate a camera they still exist…

And my 2nd question is: Always when I combing fur and try use smooth brush houdini crashes… Anyone else has this problem or just me..? (h14)







EDIT: I just found a solution for my problem in a “Resample Curves” option (Fur > Guides). It creates a straight lines which aren't renderable. The reason of this issue was the hair scale value in between -3 i 3.. so I needed to resample it to 3 length and everything renders fine now

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you have un check remove unguided hair, meaning that if a hair is not close to a guide will be a straight line along the normal. i would advice always turning that on.

the -3 to 3 that a multiplier value. the push parameter move the points of the hair, close or away from the root of the hair, the idea that can be - to + is so you can randomize the length of the hairs a little bit
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@pelos thank you very much
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Thank you very much for this tool.
Just downloaded it.
I had some error when loading it on latest houdini, but everything seems to be working for now.
I need to grow hair following some curves, looks like this is the perfect tool for that. I will dive into it next few days.
I tried wire solver and houdini fur node, but this looks like way better way to do what I need.
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I`m getting this one on latest version of Houdini.
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I am working in a new couple of ideas after talking with some users on how to speed up the process / get less noise.
https://vimeo.com/190887227 [vimeo.com]

https://www.dropbox.com/s/jmpe0ubdksydwf0/preview.jpeg?dl=0 [dropbox.com]



I already have some networks that I need to automate with a script.
Edited by pelos - Nov. 9, 2016 11:41:43
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mmm the forum doesn't let me preview the image
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Hi Pelos. Great news about the updated tool.
I have been working with the Fabio for last few days, and everything seems to be working, but still I`m getting this error:
'invalid syntax', ('opdefdk::Object/Fabio_Hair_System::1.8.00?PythonModule', 119, 4, ‘ ’)
Do you have any idea why that is happening?
Houdini version 15.5.565

Really love the cloth setup so I can make trailing hair interacting with static objects.
Thank you
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updates for houdini 16
http://polybevel.wixsite.com/fabio-hair-system [polybevel.wixsite.com]

now can use the new nodes of houdini 16 shelf button “Hair V16” will laydown all the nodes for using the new nodes.

can also render hair as volume, great for mops, or far away characters. were is no need to raytrace every single hair curve.
https://vimeo.com/209689243 [vimeo.com]

there is a new node for rendering shadows, (complex, that's why took me so long to get the code working right)
renders faster and with higher antialias, less need for a higher sample.
https://vimeo.com/190887227 [vimeo.com]

Attachments:
preview_antialias.jpeg (214.0 KB)

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I'm testing Fabio's Hair System, after some fiddling I seem to have got it working. But does anyone know if it's supposed to work with Redshift ?

The hair does not show in the render.

I added Redshift Parameters and enabled "Polygons as hair". The only way I got it working is to "merge" the "hair render out" into a new SOP and set the proper Redshift parameters.

Thanks,

R.

Houdini 18.5.408 / RS 3.0.34
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hi, haven't play with redshift, don't forget that is a complete different render, not sure if can convert mantra shaders on the fly. or if the procedural hair that is generated by mantra as well.
Edited by pelos - Dec. 22, 2020 11:42:56
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That would be a shame, looks like a very powerful solution for using external curves in Houdini. And I don’t think many people are using Mantra anymore these days.

Is it still supposed to be working properly in 18.5 ? Looks like not many people are using it. It hasn’t been updated for a long time and there’s hardly any recent info about it. Also the shelf tools don’t seem to be working, or maybe I’m doing something wrong.

Cheers,

R.
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Mantra is still used in production, so yes, it's supposed to be working properly. Submit bugs if you run into problems.
Edited by edward - Dec. 23, 2020 09:59:40
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hey, just uploaded the new version, fixed some of the params that are new in the 18.5 https://polybevel.wixsite.com/fabio-hair-system/download [polybevel.wixsite.com]

with some additional features, hairs as volume, now includes DOPS with vellum, and FEM
i attach and example on how to use FEM, on the hair, just to keep certain hairs in shape instead sim each curve.

Attachments:
FEM Fabio example.hip (2.1 MB)

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Brilliant, muchas gracias. I'm going to give it a shot.

btw, is it supposed to work with Redshift ?

Cheers,

R.
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