I've attatched a couple images (increased saturation to make it more obvious in the second), at certain points of my Open GL render i'm getting a faint RGB bit of banding. I've adjusted most all settings and quality settings I could find in the Open GL render but they still persist, does anyone know how to eliminate this?
*pic attatched*
"Rainbow" diagonal Banding in Open GL render, anyone familiar with how to remedy these artifacts?
1634 2 0- crazyfingers
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- Enivob
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That kind of looks like video driver artifact. I have seen such striping in games before.
You may want to check out this link [forums.odforce.net] on how to route fields to the OpenGL ROP. Perhaps that approach may produce alternate output?
You may want to check out this link [forums.odforce.net] on how to route fields to the OpenGL ROP. Perhaps that approach may produce alternate output?
Edited by Enivob - Nov. 20, 2016 09:16:33
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- crazyfingers
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