Marvelous Machines Entry [WIP]
27866 61 5- redaborchardt
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- redaborchardt
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- _Christopher_
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- redaborchardt
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Due to business travel, I am currently away from my main machine and on a Notebook for the next 2 weeks.
Instead of working on my main scene, I am currently using my time to really learn about shading and texturing in Mantra.
Since it's hard to find free and non-branded shaders balls, I decided to work on my own version. Here is the result so far.
Instead of working on my main scene, I am currently using my time to really learn about shading and texturing in Mantra.
Since it's hard to find free and non-branded shaders balls, I decided to work on my own version. Here is the result so far.
- TwinSnakes007
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- redaborchardt
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- redaborchardt
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- redaborchardt
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- redaborchardt
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- redaborchardt
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I have managed to have the animation start at frame 1 by specifying an initial simulation state and the sim is now cached to disk.
The video above has been updated with a 20 second long animation at the end (incl. Timecode) of the display in charge of counting the seconds.
PS: I would encourage you to use the left and right keys to scrub exactly one second back and forth in the Vimeo player at the end.
The video above has been updated with a 20 second long animation at the end (incl. Timecode) of the display in charge of counting the seconds.
PS: I would encourage you to use the left and right keys to scrub exactly one second back and forth in the Vimeo player at the end.
Edited by redaborchardt - Nov. 14, 2016 12:55:55
- redaborchardt
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The wonders of for loops and accessing DOP Geometry using the network:*/Geometry notation
The one thing that I am not satisfied with inside my scene file, is that I had to create the pin constraints using a lot of nodes.
Is there a more elegant way to do this? For loops don't seem to be accessible within DOPs.
The one thing that I am not satisfied with inside my scene file, is that I had to create the pin constraints using a lot of nodes.
Is there a more elegant way to do this? For loops don't seem to be accessible within DOPs.
Edited by redaborchardt - Nov. 15, 2016 14:12:59
- goldfarb
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