So, i've been trying to make a simple water drop. All i did is just make a sphere, flipfluid from object, then give it some viscosity and the bubble mostly stays the same shape. This is my goal, perfectly archieved BUT the surface of it is constantly changing. Its totally flickering, zigzagging, i want it to have good reflections but its a giant flicker now.
So, atm im playing around with the builtin default Particle Fluid Surface stuff,
the tree that gets created by default when you make the flipfluid, but it doesnt seem to work.
Can you give me some ideas/help, how to surface it properly?
How would you surface a water droplet, its flickering.
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