Object level and geometry level problem

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Hi,

I am new to Houdini and trying to understand how object- and geometry-level work, because some stuff seems to only be doable on objectlevel and other on geometry level. Following example:
I scattered several objects on a surface by using first the scatter and the copy node, after that i would like to reduce their polycount by distance but this seems not to be possible, as the result of the copynode is one big object. How can I separate the scattered objects again to have individual identities that each can have a certain distance to null, in order to polyreduce by distance.

Thank you!
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Hi,
You can do everything in the SOP level. This scene might be a bit complex as your new to Houdini but it does LOD to camera with the geometry.Its a few year old so it does not use some of the latest tools in houdini.

r
Edited by circusmonkey - Feb. 10, 2017 15:20:55

Attachments:
rse_lod_swapdistance.hip (1014.0 KB)

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Hi Circusmonkey,

thank you for your help.
There are so many ways in houdini to solve a problem! After I got some basic understandig, I gave the scattered points a new attribute which is then used for copy stamping it to a polyreduction node.
I will check out your scene to learn how you would have done it! Thanks!
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