Let's say I created a material in Houdini and wanted to import the material into Unity.
I have tried creating .otl file for the material when exporting it out. However, it is unable to load in Unity because it is an invalid asset.
I am aware of this page : http://www.sidefx.com/docs/houdini/shade/exports [sidefx.com] . Unfortunately, it is complicated for me to understand what needs to be done.
Is it possible to export material from Houdini and import into Unity ? [SOLVED]
7830 2 1- Nadrah Insyirah
- Member
- 2 posts
- Joined: April 2015
- Offline
- damian
- Member
- 402 posts
- Joined: March 2013
- Offline
Not entirely sure what you mean by “exporting”. If you just create a simple asset with a box and assign it a material with a texture, that should come across to Unity just fine.
What do you mean by “invalid asset”?
Maybe this will clarify things a bit: https://vimeo.com/158671974 [vimeo.com]
What do you mean by “invalid asset”?
Maybe this will clarify things a bit: https://vimeo.com/158671974 [vimeo.com]
- Nadrah Insyirah
- Member
- 2 posts
- Joined: April 2015
- Offline
-
- Quick Links