Houdini engine for Maya doesn't scrub through

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hi all, so ive been having this issue and not sure how to get around it. ill generate a particle simulation , create a digital asset which il load into maya and only that current frame will load, if i sync and change frames in Maya the frame updates, but if i scrub through nothing reloads.
if i play blast or render the particle system in maya the particle sim stays static and doesnt update per frame as it renders.

im using hoduini 16.0.577 and maya 2017 with p3 update

please help im a college student and deadlines are getting close XD
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Try changing the Evaluation Mode setting described here:
https://www.sidefx.com/forum/topic/42106/ [sidefx.com]
Andrew / アンドリュー
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Andrew thank you so much !!!! i really appreciate it, it worked
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