When I set an "Edit"-Node as "EditableNode" in the Operator Properties, no Paint Tool show up in Unity

   4438   5   1
User Avatar
Member
3 posts
Joined: March 2017
Offline
Hello everyone!

I'm still learning Houdini and do a lot of tutorials to find my way around.

I did this Game Tutor tutorial on a Houdini Terrain tool.
They used a “Edit” node and exposed it as “EditableNode” in the asset's type properties window.

I did the same thing (following the tutorial) but when i load my OTL in Unity, i don't get the green Painter Window in the Scene view.
Is there something i'm missing? Or did things change in the newest version?

I'm using Houdini 16 and Unity 5.6

Thanks for you help in advance!
User Avatar
Member
21 posts
Joined: Sept. 2013
Offline
Could you upload your asset? We can take a quick look.
User Avatar
Member
3 posts
Joined: March 2017
Offline
Hello!

Sure thing! Thank you!
See attached file.
Is the OTL file all you need? (as i mentioned…still learning how this all works :-))

Thanks!

Attachments:
Terrain_creator_tool.otl (21.7 KB)

User Avatar
Staff
550 posts
Joined: Sept. 2016
Offline
Hi,

Seems like your issue is to due to a regression in the plug-in with editable nodes and painting.
Expect a fix for this next week.
User Avatar
Member
3 posts
Joined: March 2017
Offline
Ah, ok - cool!
Do i need to download an update of Houdini Engine then?
User Avatar
Staff
550 posts
Joined: Sept. 2016
Offline
Hi,

Yes, please install the latest daily Houdini (version 16.0.596) and reinstall the unity plug-in.
Painting with editable nodes should work fine with it.
  • Quick Links