Question about custom wave for flip sim

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Hi, guys

I am trying to do a flip sim using Guided Ocean Layer. When I merge the custom hero wave(oceanwave node) with oceanspecturn node and connect them to wavetank, the particles is not matching the ocean preview grid. There is a gap between them. But if I only use oceanspecturn without the custom wave, they match perfectly fine. Do you have any idea about that? Maybe I did something wrong?

I have attached the hip file and screen shot.



Thank you!

Attachments:
OceanWavaProblem.hip (1.1 MB)
CustomWaveProblem.JPG (361.8 KB)
OnlyOceanSpecturn.JPG (466.1 KB)

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Hi,

This issue occurs when Ocean Source's Depth Falloff parameter is set to Exponential by Frequency and your instanced wave source points are not on the y=0 plane. Setting the y-component for center in “grid1” to 0 brings will fix this problem.

Hope that helps!
Ryan
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rgoldade
Hi,

This issue occurs when Ocean Source's Depth Falloff parameter is set to Exponential by Frequency and your instanced wave source points are not on the y=0 plane. Setting the y-component for center in “grid1” to 0 brings will fix this problem.

Hope that helps!
Ryan


Thank you rgoldade! It works perfectly!
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JinguangHuang
rgoldade
Hi,

This issue occurs when Ocean Source's Depth Falloff parameter is set to Exponential by Frequency and your instanced wave source points are not on the y=0 plane. Setting the y-component for center in “grid1” to 0 brings will fix this problem.

Hope that helps!
Ryan


Thank you rgoldade! It works perfectly!


I mean thank you Ryan!
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