Hi, guys
I am trying to do a flip sim using Guided Ocean Layer. When I merge the custom hero wave(oceanwave node) with oceanspecturn node and connect them to wavetank, the particles is not matching the ocean preview grid. There is a gap between them. But if I only use oceanspecturn without the custom wave, they match perfectly fine. Do you have any idea about that? Maybe I did something wrong?
I have attached the hip file and screen shot.
Thank you!
Question about custom wave for flip sim
2924 3 0- JinguangHuang
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- rgoldade
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- JinguangHuang
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rgoldade
Hi,
This issue occurs when Ocean Source's Depth Falloff parameter is set to Exponential by Frequency and your instanced wave source points are not on the y=0 plane. Setting the y-component for center in “grid1” to 0 brings will fix this problem.
Hope that helps!
Ryan
Thank you rgoldade! It works perfectly!
- JinguangHuang
- Member
- 11 posts
- Joined: June 2016
- Offline
JinguangHuangrgoldade
Hi,
This issue occurs when Ocean Source's Depth Falloff parameter is set to Exponential by Frequency and your instanced wave source points are not on the y=0 plane. Setting the y-component for center in “grid1” to 0 brings will fix this problem.
Hope that helps!
Ryan
Thank you rgoldade! It works perfectly!
I mean thank you Ryan!
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