The Houdini heightfield asset is imported directly into Unity why not see it?
5641 14 1- vfx_yFan
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- dpernuit
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- vfx_yFan
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- Dmitryy Vusatyy
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- dpernuit
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- Dmitryy Vusatyy
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- vfx_yFan
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Thank you very much!!!I also have a question about how the Houdini output height diagram is not. Raw format and.r16 format.Other plug-ins can be used to output such formats.Or is there any other format like these two…
When I follow the tutorial output, the PNG's height map to Unity shows that the details of the mountain range are so badly lost that they appear similar to the pixel grid, which is very bad…
Is this a format problem for the output height diagram, or is there any other solution?Thank you very much!!
When I follow the tutorial output, the PNG's height map to Unity shows that the details of the mountain range are so badly lost that they appear similar to the pixel grid, which is very bad…
Is this a format problem for the output height diagram, or is there any other solution?Thank you very much!!
- seelan
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- vfx_yFan
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seelanv
Which tutorial are you following? Are you using the heightfield_output node?
If you can attach an example HDA I can try it out.
Ok, thank you very much.This is my HDA, and I've got two problems here, 1: I Split the map four copies with a HeightField Tile Split, each individually, and the PNG's height graph.Then find the connecting part of the four height graphs not to the top, the figure!!2: when I import these four Height maps into unity, why does Height Output not Output? Raw and.r16?
- vfx_yFan
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- vfx_yFan
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seelanv
Since you aren't able to upload the HDA, could you take a screenshot of your graph in Houdini? Just want to understand what you're trying to do.
Thank you, I have a question now, and I will import the height map of Unity.The height diagram format is suitable for Unity.Here's my screenshot.Thank you for your patience, because of the translation software, some questions are not clear…
- vfx_yFan
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