Hi,
I don't know a lot about VEX and expression but I'd love to implement a procedural overshoot animation over a simple 2 keyframes animation.
I found this after effects way of doing it but nothing applied to Houdini.
http://www.vdodna.com/blog/overshoot-the-missing-animation-principle/ [www.vdodna.com] (see third method)
How would this translate to VEX?
Could anyone give me a hand on that ?
Thanks in advance !
Raph.
Procedural overshoot animation
3060 4 0- Raphtillie
- Member
- 5 posts
- Joined: Sept. 2014
- Offline
- mestela
- Member
- 1796 posts
- Joined: May 2006
- Online
- malexander
- Staff
- 5202 posts
- Joined: July 2005
- Offline
- Raphtillie
- Member
- 5 posts
- Joined: Sept. 2014
- Offline
- cb
- Staff
- 635 posts
- Joined: July 2005
- Offline
-
- Quick Links