Working with grains, I'm trying to use “Enable Rigid Shape Matching” (enablerigids on mouseover) on a partial mesh but I've been unsuccessful so far.
The docs doesn't even cover if it's a point or primitive attribute but when experimenting, trying both, nothing seems to produce any change in the sim.
Any insight on this? Thanks!
Grain attr "Enable Rigid Shape Matching" in SOP
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- tamte
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Enable Rigid Shape Matching checkbox is not directly controlable by an attribute, it's just a switch
but you can add primitive attribute called isrigid to your constraint geometry to control rigidity of the constraints if you have that switch enabled
so if that attribute is present and Enable Rigid Shape Matching is enabled, each connected island of constraints marked @isrigid=1 will be treated as rigid and @isrigid=0 will stay as “soft” constraints
but you can add primitive attribute called isrigid to your constraint geometry to control rigidity of the constraints if you have that switch enabled
so if that attribute is present and Enable Rigid Shape Matching is enabled, each connected island of constraints marked @isrigid=1 will be treated as rigid and @isrigid=0 will stay as “soft” constraints
Tomas Slancik
FX Supervisor
Method Studios, NY
FX Supervisor
Method Studios, NY
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