I have created a model in zbrush.
This model:
http://isuther.artstation.com/projects/DWdB0 [isuther.artstation.com]
And i am trying to texture the model. (got Mari and Substance Painter)
What do i take in to the note when creating textures?
Do i need to use specific maps (normal maps or displacement maps or..?)
Plan was to create not only the steady render but create it this way that the model is like a statue or similar and then wind blows it away like particles or something.
Something like this:
But i want orc to be realistic something like this:
https://www.artstation.com/artwork/lnEQO [www.artstation.com]
And i don`t want to loose my job when texturing object and then discovering that it wont work in Houdini for vfx.
Currently i am studyng Mari and Substance in pluralsight and gnomon workshop