Importing textured asset to Houdini for VFX effect? What aspects to consider when creating a textures for vfx?

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Hello,

I have created a model in zbrush.
This model:
http://isuther.artstation.com/projects/DWdB0 [isuther.artstation.com]



And i am trying to texture the model. (got Mari and Substance Painter)
What do i take in to the note when creating textures?

Do i need to use specific maps (normal maps or displacement maps or..?)
Plan was to create not only the steady render but create it this way that the model is like a statue or similar and then wind blows it away like particles or something.
Something like this:


But i want orc to be realistic something like this:
https://www.artstation.com/artwork/lnEQO [www.artstation.com]

And i don`t want to loose my job when texturing object and then discovering that it wont work in Houdini for vfx.

Currently i am studyng Mari and Substance in pluralsight and gnomon workshop
Edited by ISUther - June 21, 2017 05:22:23
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for a realistic character render, you need a diffuse,displacement and bump or normal,3 layers of SSS,and a specular pass, all these textures can be used in any renderer including mantra.
Head of CG @ MPC
CG Supervisor/ Sr. FX TD /
https://gumroad.com/timvfx [gumroad.com]
www.timucinozger.com
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