RBD vs Bullet solver

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Hello.
Newbie question:
I'm trying to make a simulation - glass with water sphere inside falls on ground and brakes. The only problem is that Houdini crashes when I use FLIP solver with rigid body, so I tried to switch from Bullet to RBD engine. It works better with flip solver but the glass doesn't brake. Also It doesn't brake even if I make the glass shattered and attributed as RBD fractured object. Also I found that initial state also doesn't work with RBD engine.
So, what I'm doing wrong with RBD engine? Bullet engine works good, but I need RBD engine for some simulations


Thanks
Edited by glmr - July 5, 2017 18:58:07
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help, anyone, please
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