Create a Particle Shockwave Tutorial
It seems that this tuorials is flawed somehow,
especially part 4. Set up the shockwave rings
I found out that the first expression is missing a bracket
((clamp($FF, 2, 3*20+20/2)%20)<=1) <—(added this one)
Maybe the second expression is also errenous
chf(“../shockwave_emitter/impulseactivate”, $F-1) ???
It never works the way it's supposed to, there are no waves generated.
Any clues ??
Create a Particle Shockwave Tutorial
8241 5 1- Vertex23
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- tranzor
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Vertex23
Create a Particle Shockwave Tutorial
It seems that this tuorials is flawed somehow,
especially part 4. Set up the shockwave rings
I found out that the first expression is missing a bracket
((clamp($FF, 2, 3*20+20/2)%20)<=1) <—(added this one)
Maybe the second expression is also errenous
chf(“../shockwave_emitter/impulseactivate”, $F-1) ???
It never works the way it's supposed to, there are no waves generated.
Any clues ??
Hey Vertex, in case you haven't already been told, one thing I did was I wrapped the expression using if as such:
if (((clamp($FF, 2, 3*20+20/2)%20)<=1), 1, 0)
Let me know how that works out for ya. You can do an exhelp on if in the textport to see what I did.
Frank Du
- addic3d
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- Vertex23
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Thanx for answering guys!
I know now i made a mistake by not connecting the shockwave emitter to the attractor.
Funny, now when i insert the first expression in impulse activation of the emitter it all seems to work, the waves are generated in three pulses, but when i insert the second expression in the attractor activation, the particles are just generated on the disk area.
If I leave it at 1 or constant() it seems to work ok. Strange, isn`t it ?
I know now i made a mistake by not connecting the shockwave emitter to the attractor.
Funny, now when i insert the first expression in impulse activation of the emitter it all seems to work, the waves are generated in three pulses, but when i insert the second expression in the attractor activation, the particles are just generated on the disk area.
If I leave it at 1 or constant() it seems to work ok. Strange, isn`t it ?
- pyramation
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- addic3d
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