Bursting bubbles

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Hi.
I want to emitt particles from a boiling geometry(geo with spheres, at a random lifetime). But i need to activate emitting just as my “boiling sphere” is at the end of its lifetime. Im using two popnets, but no sure if thats nessesary.
I cant to it with keyframes expressions it seems, because my boubles has random lifetimes.

Anyone know how to controll emmiting with expressions based on pscale or lifetime?
Let me know if i havent explained it good enough.

This is sort of an extension to the https://vimeo.com/152083535 [vimeo.com] tutorial on boiling geo.

thanks
Edited by arhusvegard - July 13, 2017 17:42:35

Attachments:
ToForums.hiplc (955.2 KB)

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SOLVED. Used a “firework-metod” where i bursted out particle when my first one died.
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