UV from Geo TO Flip distorted

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Hey,

Is there a way to transfer UVs from geo to Flip without getting them distorted?
I have seen some examples where it works.

Simple Attribute transfer doesn't seem to cut it.

Artur

Attachments:
uv.jpg (454.0 KB)

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Manifold attributes don't transfer well, since they often contain seams, and discontinuities. What you can do is use the rest position of the flip particles, and transfer that to the surface. Then in the shader, use the rest position to look up the closest position (xyzdist) on the original uv'd geometry to get it's uv coordinate. Then connect the sampled uv into your material.

Attachments:
fluid_uv_transfer_example.hip (586.5 KB)

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Thank you very much @jsmack! I've been looking for a way to do this since coming to Houdini a couple months ago, and your's was the only solution that made a clean final texture without seams issues.

Can I ask you one follow up question? Is there a way to export the results to external apps like c4d for final render?

Thanks again!
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