Animted Texture from cOps

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I have an animated texture sequence (a file sequence). Does anyone know how to use an image sequence from cOPs and load it as a texture into any material.

1. I have tried op:image/img1/null_myimage
<< but that didn't work.
2. I want to avoid using “padzero(etc)”

Any ideas?

Advanced thanks!
Edited by dreamagery2 - Oct. 12, 2017 20:37:12
Greg
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opimg/comp1/null1

Drag the cop node onto the string field on the shader, then prepend op:
Edited by A-OC - Oct. 13, 2017 21:54:42
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op:/img/comp1/null1
Edited by A-OC - Oct. 13, 2017 21:52:00
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