Hey all, I have a project I'm working on that requires cloth simulations on furry characters. I guess I'm just looking for general workflow suggestions. Can I simulate the fur and cloth together at the same time? Or, is there a workflow where I could optimize those fur guide and cloth interactions? Perhaps, for example, create a collision volume from the end points of the fur guides(?). Would I constrain the cloth points to the fur guides, or the animated skin geo? I have experience using Fur and cloth separately, but haven't done much with them together. Any suggestions on how to approach this would be greatly appreciated.
Thanks!