point alpha in diffuse material
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- richardjpurcell
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- jsmack
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To stick with the builder created by the Basic Diffuse gallery preset, dive inside and add a Surface Color node. Uncheck “Use Base Color” and check “Point Alpha” on. Connect the alpha output of the surface color to the opac_int (Opacity Intensity) connector of the Classic Shader Node.
Alternatively, if you switch to the principled shader, you can achieve a basic diffuse material by setting “reflectivity” to 0, point alpha is a simple checkbox on the opacity tab.
Alternatively, if you switch to the principled shader, you can achieve a basic diffuse material by setting “reflectivity” to 0, point alpha is a simple checkbox on the opacity tab.
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- richardjpurcell
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