Hi everyone, I have a ‘silly’ issue with 16.5 : zooming close to an object in the viewport is pretty hard , because the zoom step size is huge.
Where can I remedy that ? I didn't find anything in ‘preferences’ or maybe something in houdini.pref file ?
thanks for 16.5 !
3D viewport zoom step size
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- malexander
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Yes, it has changed. The old behaviour had a tendency to slow down almost to zero, making it so you'd never get where you want to go. Holding Shift down will give you a more precise zoom. Also resetting the pivot on the object you're looking at will also reset the zoom speed based on the pivot and camera location, giving you a better overall zoom rate.
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- Enivob
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@jsmack: Ah, so that is why I am getting such jumpy camera navigation in my large scale scene. I had to extend my camera clipping planes so I could see my large environment.
It might be better if SideFX did not resuse the clipping plane for this feature but instead added another parameter to the camera object to offer more precise control in a large scene. The way it is currently implemented means the larger the scene, the more coarse your camera movements.
It might be better if SideFX did not resuse the clipping plane for this feature but instead added another parameter to the camera object to offer more precise control in a large scene. The way it is currently implemented means the larger the scene, the more coarse your camera movements.
Edited by Enivob - March 6, 2018 11:42:33
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
- jsmack
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Enivob
@jsmack: Ah, so that is why I am getting such jumpy camera navigation in my large scale scene. I had to extend my camera clipping planes so I could see my large environment.
It might be better if SideFX did not resuse the clipping plane for this feature but instead added another parameter to the camera object to offer more precise control in a large scene. The way it is currently implemented means the larger the scene, the more coarse your camera movements.
check the latest build, the zoom control was modified to not be so sensitive to the aspect ratio of the scene viewer and clipping planes. I'm finding navigation greatly improved.
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