Instant Meshes Bridge Sop
74080 93 22- patar
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- Andr1
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- animatrix_
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Hi,
I also made my own wrapper to retopo some meshes from within Houdini. It has the binaries built-into the HDA so it's portable. It should work on Windows and Linux. So far I only tested on Windows.
I also made my own wrapper to retopo some meshes from within Houdini. It has the binaries built-into the HDA so it's portable. It should work on Windows and Linux. So far I only tested on Windows.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | pragmaticvfx.gumroad.com
- patar
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- Andr1
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hey thanks a lot, it's very convenient!
I noticed that topology slightly changes if you insert a “null node” or any other node before the otl. Also, it doesn't return back to the original retopo when you delete that node.
Point/prim count changes too: I guess it's not a big deal, but worth mentioning just in case one doesn't use a super solid workflow that takes in account primnum changes..
I couldn't check if that happens as well with the version by Ikruel, because I can't make it work anymore
I noticed that topology slightly changes if you insert a “null node” or any other node before the otl. Also, it doesn't return back to the original retopo when you delete that node.
Point/prim count changes too: I guess it's not a big deal, but worth mentioning just in case one doesn't use a super solid workflow that takes in account primnum changes..
I couldn't check if that happens as well with the version by Ikruel, because I can't make it work anymore
- lkruel
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For what it's worth, mine is now part of the Game Development Toolset up on Github.
I'm hoping to record a video of it today
https://github.com/sideeffects/GameDevelopmentToolset/tree/Development [github.com]
I'm hoping to record a video of it today
https://github.com/sideeffects/GameDevelopmentToolset/tree/Development [github.com]
Luiz Kruel
Senior Technical Artist
SideFX
Senior Technical Artist
SideFX
- Andr1
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- patar
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came a bit late, also its not the most beautiful implementation, but it works
this is my way to transfer color from a scanned object to the object with instantmesh applied with totally different uv and point number (it can also work with any other mesh as long its pretty much has the same form)
basicly my idea is to transfer those color from the texture map to point cloud and bake the point color on to the new uv
to get the final texture render the bake rop in the network the texture color should be in cf channel
would like to know if theres a way to improve the workflow…
best regards
Patar
this is my way to transfer color from a scanned object to the object with instantmesh applied with totally different uv and point number (it can also work with any other mesh as long its pretty much has the same form)
basicly my idea is to transfer those color from the texture map to point cloud and bake the point color on to the new uv
to get the final texture render the bake rop in the network the texture color should be in cf channel
would like to know if theres a way to improve the workflow…
best regards
Patar
- Simon van de Lagemaat2
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- Kfinla
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kevinthebright
These game tools are great. I get an error message with IMB though:
Anyone else getting this on MacOSX?
I see the same issue. The stand alone works fine btw.
The HDA seems to error on line 32 of the python node in the HDA. Basically the last line.. geo.loadFromFile(out_path)
Edited by Kfinla - Sept. 10, 2017 18:20:44
- Vasilis Triantafyllou
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- Kfinla
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- Cyzor
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Make sure your path to the Instant Meshes application points to the actual MacOS executable, not just its enclosing bundle.
I aggree with the notion of replacing
/Applications/Instant Meshes.app/Contents/MacOS/Instant Meshes
I aggree with the notion of replacing
$TEMP
with a different directory.$TEMP
maps to /tmp
, but MacOS seems to prefer wherever $TMPDIR
points to, such as:/private/var/folders/yh/tsryfjg152138smpt90_lkdc0000gp/T
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- lkruel
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Hey guys,
Can someone send me one of those files that are erroring out? I haven't been able to reproduce it.
You can try hitting Clear Cache and seeing if the problem goes away. I'm wondering if that's an issue with loading the OBJs back in from IM or something that they're generating.
I've also pushed an update to the Development branch that adds the Quad Dominant option and control over the Crease Angle.
Can someone send me one of those files that are erroring out? I haven't been able to reproduce it.
You can try hitting Clear Cache and seeing if the problem goes away. I'm wondering if that's an issue with loading the OBJs back in from IM or something that they're generating.
I've also pushed an update to the Development branch that adds the Quad Dominant option and control over the Crease Angle.
Luiz Kruel
Senior Technical Artist
SideFX
Senior Technical Artist
SideFX
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