Hey everyone!
So, i wonder if it's actually possible to use pops right in engine. I mean, there is a time parameter that drives a simulation process, but in case of Unity ( or any other game engine ) it is a bit different. One solution is to have particles cached , but it certainly lacks flexibility. If there was a way to control simulation process with an external parameter instead of time…I think this could make a great tool for spreading things around)
| POPs in Houdini Engine |
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