Vdb and transfer materials or color

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Hello guys I'm trying to blend two objects together as if they were “melted”, so I'm using vdb and convert everything back to poly with vbd convert. Using the second input I can also transfer the color and it's ok. But now I want to make the melting more visible so I need to use a vdb smooth; the problem is that after the smooth the volume and the original mesh don't match perfectly so the attribute transfer of the vdb convert is not perfect (image attached). Anyone knows how to solve the problem ?
Thank you

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I need to solve a similar problem.
I used from qLib gallery: SOP Gallery, qLib–SOP/Volumes -> VDB/SDF Geo Blending subnetwork.
The incomin
geometry has textures. Is there a way to mantain and transfer UVs and textures?
Edited by Sahak Sahakian - April 20, 2018 13:57:24

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collision_01.mantra1.0066.jpg (448.0 KB)

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Good afternoon, did anyone get any good results? I'm also having the same problem!
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