Greetings all,
I am trying to figure out how to emit dynamic objects like particles. An example would be if I wanted to do a shell casing simulation, or something like in “Cloudy with a Chance of Meatballs” when bead (fem or grain solid object) could be emitted from a plane in the sky.
I have been toying with dops for a bit but I don't even know where to start with this. Would I use a multi solver?
Any help would be appriciated.
Cheers,
B
Emitting DOP objects
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- bbentley81
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- Solitude
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http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Emit_packed_prims_into_RBD_sim [www.tokeru.com] << For rigid bodies
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Grain_emitted_noodles [www.tokeru.com] << For noodles
For FEM / Cloth it might be a bit trickier, but I would probably just create all the copies before you sim and activate them over time.
http://www.tokeru.com/cgwiki/index.php?title=HoudiniDops#Grain_emitted_noodles [www.tokeru.com] << For noodles
For FEM / Cloth it might be a bit trickier, but I would probably just create all the copies before you sim and activate them over time.
Edited by Solitude - May 11, 2018 02:46:45
Ian Farnsworth
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