FBX export doesn't export materials and textures properly

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Hello Houdini community,

I'm trying to export an FBX object with several materials and textures assigned to it.
It displays totally fine in the viewport, and the textures are correctly loaded from the $HIP folder.

When I export the FBX I see the different material groups displayed, but each material is solid black and has no texture assigned to it.

Any idea of how to fix this issue? Any help is much appreciated!
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I'd like to know this too. My fbx object doesn't seem to have the textures or proper materials.
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I reported this bug the other day, it's been given a severity level 2 “high priority” fix status.

Side Effects Support Ticket: #67479
Edited by 3di2017 - Oct. 18, 2018 20:01:14
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It looks like the problem is that the texture tints dropdown in the fbx surface shader is being ignored, so the bump is overwriting the diffuse for example.
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Was there a fix for this issue? Currently any fbx I export from Houdini to Unity is importing black.
Edited by GlenD - July 1, 2019 15:17:52

Attachments:
HoudiniUnityBlackGeo.jpg (140.6 KB)

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Downloaded Houdini 17.5.293 and it works. I guess I was on an older version.
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