Hello! I am using Houdini Engine 16.5.473 with Unity 2018.1.0f2. The new plug-in is an improvement since we updated from HE16.5.405.
When I make a prefab from the HDA, all of our scripts are attached to the Prefab which is great. When we duplicate the asset via the Duplicate button, the scripts don't carry over to the duplicated asset. Is there a way to keep the scripts on the duplicated asset?
Glen
Duplicate asset without scripts attached
2201 4 1-
- aig_vr
- Member
- 8 posts
- Joined: Jan. 2018
- Offline
-
- seelan
- Member
- 571 posts
- Joined: May 2017
- Offline
-
- aig_vr
- Member
- 8 posts
- Joined: Jan. 2018
- Offline
-
- seelan
- Member
- 571 posts
- Joined: May 2017
- Offline
As of 16.5.483, attached scripts to output gameobjects will now be copied over when using duplicate asset. Note that keeping material overrides on cooking was also added in this latest build, so there was a bit of an output generation overhaul.
Check the changelogs for more info: https://www.sidefx.com/changelog/ [www.sidefx.com]
Check the changelogs for more info: https://www.sidefx.com/changelog/ [www.sidefx.com]
-
- aig_vr
- Member
- 8 posts
- Joined: Jan. 2018
- Offline
-
- Quick Links